#ifndef INPUT_BASE_INCLUDED
#define INPUT_BASE_INCLUDED

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"


CBUFFER_START(UnityPerMaterial)
        
    float4 _BaseMap_ST;
    half4 _BaseColor;
    half _Cutoff;
    
    half4 _SpecColor;
    half _Smoothness;
    half _BumpScale;

    half _Shrink;
    half _ShadowOffset;
CBUFFER_END

#endif