%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1308165976037921252
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 1
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: M Desert Grass URP12
  m_Shader: {fileID: 4800000, guid: 661dd8296a83b46c7973a6d226d36c62, type: 3}
  m_ShaderKeywords: _ALPHATEST_ON _RECEIVEDECALS _SPECMASK
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 1
  m_DoubleSidedGI: 1
  m_CustomRenderQueue: 2450
  stringTagMap:
    RenderType: TransparentCutout
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BaseMap:
        m_Texture: {fileID: 2800000, guid: 12f82b65eb1254143a40657c523f87fd, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 2800000, guid: ca31b50f55289a845bce151bf3f670b9, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 12f82b65eb1254143a40657c523f87fd, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SpecGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SpecMask:
        m_Texture: {fileID: 2800000, guid: 29bde94be0682ef42b44bc1096eda1cc, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _AlphaClip: 1
    - _ApplyNormalDepthNormal: 0
    - _BendingMode: 0
    - _Blend: 0
    - _BlinnPhong: 0
    - _BumpScale: 1
    - _Coverage: 0
    - _Cull: 0
    - _Culling: 0
    - _Cutoff: 0.146
    - _DrawDistSqr: 900
    - _DstBlend: 0
    - _EnableNormal: 0
    - _EnableNormalVS: 0
    - _EnableSpecMask: 1
    - _EnvironmentReflections: 1
    - _FadeRange: 0.002
    - _GlossMapScale: 0
    - _Glossiness: 0
    - _GlossyReflections: 0
    - _HelpA: 0
    - _Jitter: 0.2
    - _LightMapBoost: 1
    - _Metallic: 0
    - _Occlusion: 1
    - _OcclusionFromSpecMask: 0.442
    - _OcclusionStrength: 1
    - _QueueOffset: 0
    - _ReceiveDecals: 1
    - _ReceiveShadows: 1
    - _Shadows: 0
    - _Smoothness: 1
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _Surface: 0
    - _WindMultiplier: 2
    - _WorkflowMode: 0
    - _ZWrite: 1
    m_Colors:
    - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
    - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
    - _DistanceFade: {r: 2025, g: 0.0011111111, b: 0, a: 0}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _GlossyEnvironmentColorMultiplier: {r: 0, g: 0, b: 0, a: 1}
    - _SpecColor: {r: 0.20392157, g: 0.20392157, b: 0.20392157, a: 1}
    - _WindMultiplier: {r: 0.3, g: -0.7, b: 0.5, a: 0}
  m_BuildTextureStacks: []
