#ifndef INPUT_BASE_INCLUDED
#define INPUT_BASE_INCLUDED

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"

CBUFFER_START(UnityPerMaterial)
	float4 	_BaseMap_ST;
	half4 	_BaseColor;
    half 	_Cutoff;
    half4 	_SpecColor;
    half 	_Smoothness;
    half 	_BumpScale;
    half 	_Shrink;
    half 	_ShadowOffset;
CBUFFER_END

#endif