﻿using UnityEngine;
using System.Collections;
using UnityEditor;

public class LuxURPVectorFourDrawer : MaterialPropertyDrawer {

	public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
		
	//	Needed since Unity 2019
		EditorGUIUtility.labelWidth = 0;

		Vector4 vec4value = prop.vectorValue;

		GUILayout.Space(-18);
		EditorGUI.BeginChangeCheck();
		EditorGUILayout.BeginVertical();
			EditorGUILayout.BeginHorizontal();
				EditorGUILayout.PrefixLabel(label);
				GUILayout.Space(-1);
				vec4value = EditorGUILayout.Vector4Field ("", vec4value);
			EditorGUILayout.EndHorizontal();
		EditorGUILayout.EndVertical();
		// GUILayout.Space(2);
		if (EditorGUI.EndChangeCheck ()) {
			prop.vectorValue = vec4value;
		}
	}
}