|
@@ -0,0 +1,224 @@
|
|
|
|
+using System.Collections;
|
|
|
|
+using System.Collections.Generic;
|
|
|
|
+using UnityEngine;
|
|
|
|
+using UnityEngine.UI;
|
|
|
|
+using UnityGameFramework.Runtime;
|
|
|
|
+using GameFramework;
|
|
|
|
+using GameFramework.DataTable;
|
|
|
|
+using GameFramework.Sound;
|
|
|
|
+using GameFramework.Download;
|
|
|
|
+using GameFramework.FileSystem;
|
|
|
|
+using GameFramework.ObjectPool;
|
|
|
|
+using GameFramework.Resource;
|
|
|
|
+using System;
|
|
|
|
+namespace MetaClient
|
|
|
|
+{
|
|
|
|
+
|
|
|
|
+ public class UICustom : UGuiForm
|
|
|
|
+ {
|
|
|
|
+ // Start is called before the first frame update
|
|
|
|
+ [Header("初始界面")]
|
|
|
|
+ public GameObject toolView;
|
|
|
|
+
|
|
|
|
+ [Header("基础按钮界面")]
|
|
|
|
+ public GameObject baseView;
|
|
|
|
+ [Header("保存按钮")]
|
|
|
|
+ public GameObject saveBtn;
|
|
|
|
+
|
|
|
|
+ [Header("捏脸界面")]
|
|
|
|
+ public GameObject nieLianView;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ [Header("身体界面")]
|
|
|
|
+ public GameObject bodyView;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ [Header("衣服界面")]
|
|
|
|
+ public GameObject clothView;
|
|
|
|
+
|
|
|
|
+ //[Header("点击后生成的按钮列表")]
|
|
|
|
+ //public GameObject buttonList;
|
|
|
|
+
|
|
|
|
+ [Header("按钮预制体")]
|
|
|
|
+ public GameObject buttonItem;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ [Header("颜色演示预制体")]
|
|
|
|
+ public GameObject colItem;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ private float tween_leftMax = -100;
|
|
|
|
+ private float tween_leftMix = 73.3f;
|
|
|
|
+
|
|
|
|
+ private float tween_rightMin = 375f;
|
|
|
|
+ private float tween_rightMax = 536f;
|
|
|
|
+
|
|
|
|
+ private float tween_saveBtnMax = 119;
|
|
|
|
+ private float tween_saveBtnMin = -108;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ //private float tweenTime = 10;
|
|
|
|
+ //private float tweenLeastTime = 0;
|
|
|
|
+
|
|
|
|
+ private bool isTween = false;
|
|
|
|
+ [Header("选择界面分支")]
|
|
|
|
+ [SerializeField]
|
|
|
|
+ private ECustomStyple eCustomStyple = ECustomStyple.None;
|
|
|
|
+ [Header("历史记录用于回退")]
|
|
|
|
+ [SerializeField]
|
|
|
|
+ private List<string> histroy;
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ protected override void OnOpen(object userData)
|
|
|
|
+ {
|
|
|
|
+
|
|
|
|
+ base.OnOpen(userData);
|
|
|
|
+ //IDataTable<DRCustomRole> _data = GameEntry.DataTable.GetDataTable<DRCustomRole>();
|
|
|
|
+ }
|
|
|
|
+ protected override void OnClose(bool isShutdown, object userData)
|
|
|
|
+ {
|
|
|
|
+ base.OnClose(isShutdown, userData);
|
|
|
|
+ }
|
|
|
|
+ public void ClickBtnFun(object[] _objects) {
|
|
|
|
+ if (isTween)
|
|
|
|
+ {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ ECustomStyple _eCustomStyple = (ECustomStyple)int.Parse(_objects[0].ToString());
|
|
|
|
+ switch (eCustomStyple)
|
|
|
|
+ {
|
|
|
|
+ case ECustomStyple.None:
|
|
|
|
+ break;
|
|
|
|
+ case ECustomStyple.NieLian:
|
|
|
|
+ GameObject _nieLianList = nieLianView.transform.GetChild(0).gameObject;
|
|
|
|
+ _nieLianList.SetActive(false);
|
|
|
|
+ GameObject _nieLianXX = nieLianView.transform.GetChild(2).gameObject;
|
|
|
|
+ break;
|
|
|
|
+ case ECustomStyple.Body:
|
|
|
|
+ break;
|
|
|
|
+ case ECustomStyple.Cloth:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //private IEnumerator Tween(Action _action) {
|
|
|
|
+ // for (int i = 0; i < 100; i++)
|
|
|
|
+ // {
|
|
|
|
+ // float _value = i / 100;
|
|
|
|
+ // float _right=Mathf.Lerp(tween_rightMax, tween_rightMin, _value);
|
|
|
|
+ // float _left= Mathf.Lerp(tween_leftMix, tween_rightMax, _value);
|
|
|
|
+ // clothView.GetComponent<RectTransform>().SetPositionX(_right);
|
|
|
|
+ // toolView.GetComponent<RectTransform>().SetPositionX(_right);
|
|
|
|
+ // bodyView.GetComponent<RectTransform>().SetPositionX(_right);
|
|
|
|
+ // nieLianView.GetComponent<RectTransform>().SetPositionX(_right);
|
|
|
|
+ // baseView.GetComponent<RectTransform>().SetPositionX(_left);
|
|
|
|
+ // }
|
|
|
|
+ // yield return null;
|
|
|
|
+ //}
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
|
|
|
+ {
|
|
|
|
+ base.OnUpdate(elapseSeconds, realElapseSeconds);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void CreateNieLianFun(object[] _objects) {
|
|
|
|
+ ENieLianStyple _eNieLianStyple = (ENieLianStyple)int.Parse(_objects[1].ToString());
|
|
|
|
+ switch (_eNieLianStyple)
|
|
|
|
+ {
|
|
|
|
+ case ENieLianStyple.faxing:
|
|
|
|
+ break;
|
|
|
|
+ case ENieLianStyple.lianxing:
|
|
|
|
+ break;
|
|
|
|
+ case ENieLianStyple.yankuang:
|
|
|
|
+ break;
|
|
|
|
+ case ENieLianStyple.tongkong:
|
|
|
|
+ break;
|
|
|
|
+ case ENieLianStyple.meimao:
|
|
|
|
+ break;
|
|
|
|
+ case ENieLianStyple.bizi:
|
|
|
|
+ break;
|
|
|
|
+ case ENieLianStyple.erduo:
|
|
|
|
+ break;
|
|
|
|
+ case ENieLianStyple.zuiba:
|
|
|
|
+ break;
|
|
|
|
+ case ENieLianStyple.fuse:
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ //switch()
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ private void CreateButtonFun(string path,GameObject _parent,Action action) {
|
|
|
|
+ GameEntry.Resource.LoadAsset(AssetUtility.GetUISpriteAsset(path), new LoadAssetCallbacks(
|
|
|
|
+ (assetName, asset, duration, userData) =>
|
|
|
|
+ {
|
|
|
|
+ Texture2D tex = (Texture2D)asset;
|
|
|
|
+ var sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero);
|
|
|
|
+ GameObject _obj = GameObject.Instantiate(buttonItem);
|
|
|
|
+ Image _objImg = _obj.transform.GetComponent<Image>();
|
|
|
|
+ _objImg.sprite = sprite;
|
|
|
|
+ _obj.transform.SetParent(_parent.transform);
|
|
|
|
+
|
|
|
|
+ //GameObject
|
|
|
|
+ //img.sprite = sprite;
|
|
|
|
+ //if (nativeSize)
|
|
|
|
+ //{
|
|
|
|
+ // img.SetNativeSize();
|
|
|
|
+ //}
|
|
|
|
+ }));
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ //public void NieLian() {
|
|
|
|
+
|
|
|
|
+ //}
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ public void ClickFaceChangeBtn()
|
|
|
|
+ {
|
|
|
|
+ GameEntry.Event.Fire(this, CustomRoleFaceEventArgs.Create(EditableFacePart.eye, new Vector3(1, 0, 0)));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ public enum ECustomStyple
|
|
|
|
+ {
|
|
|
|
+ None,
|
|
|
|
+ NieLian,
|
|
|
|
+ Body,
|
|
|
|
+ Cloth
|
|
|
|
+ }
|
|
|
|
+ public enum EButtonStyple
|
|
|
|
+ {
|
|
|
|
+ Button,
|
|
|
|
+ Scroll,
|
|
|
|
+ TiaoSe,
|
|
|
|
+ NorButton,
|
|
|
|
+ }
|
|
|
|
+ public enum ENieLianStyple {
|
|
|
|
+ faxing,
|
|
|
|
+ lianxing,
|
|
|
|
+ yankuang,
|
|
|
|
+ tongkong,
|
|
|
|
+ meimao,
|
|
|
|
+ bizi,
|
|
|
|
+ erduo,
|
|
|
|
+ zuiba,
|
|
|
|
+ fuse
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+}
|