%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: kuaidiyuan_5
  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: N_F_GLO_ON N_F_O_ON N_F_SS_ON _ALPHABASECUTOUT_ON _EMISSION _RIMLIGHTINLIGHT_ON
    _SELFLITHIGHCONTRAST_ON
  m_LightmapFlags: 2
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 2800000, guid: 8580f99772eb5364cb2393853b9b15b0, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _FReflection:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GlossTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 8580f99772eb5364cb2393853b9b15b0, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MaskGloss:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MaskReflection:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MaskSelfLit:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _NormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OutlineWidthControl:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _PTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SecondaryCutout:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ShadowColorTexture:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ShadowT:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _AlphaBaseCutout: 1
    - _BumpScale: 1
    - _Compa: 8
    - _CustomLightDirectionFollowObjectRotation: 0
    - _CustomLightDirectionIntensity: 0
    - _Cutoff: 0.5
    - _Cutout: 0
    - _DetailNormalMapScale: 1
    - _DoubleSided: 0
    - _DstBlend: 0
    - _DynamicNoisyOutline: 0
    - _EOPO: 0
    - _EnableTextureTransparent: 0
    - _EnvironmentalLightingIntensity: 1
    - _GIFlatShade: 0
    - _GIShadeThreshold: 0
    - _GlossColorPower: 10
    - _GlossIntensity: 1
    - _GlossMapScale: 1
    - _GlossSoftness: 0
    - _GlossTextureFollowLight: 0
    - _GlossTextureFollowObjectRotation: 0
    - _GlossTextureRotate: 0
    - _GlossTextureSoftness: 0
    - _Glossiness: 0
    - _GlossyReflections: 1
    - _HighlightColorPower: 1
    - _LightAffectOutlineColor: 0
    - _LightAffectRimLightColor: 0
    - _LightAffectShadow: 0
    - _LightFalloffAffectShadowT: 0
    - _LightFalloffSoftness: 1
    - _LightIntensity: -1
    - _Metallic: 0
    - _Mode: 0
    - _N_F_CA: 0
    - _N_F_CLD: 0
    - _N_F_CO: 0
    - _N_F_FR: 0
    - _N_F_GLO: 1
    - _N_F_GLOT: 0
    - _N_F_HDLS: 0
    - _N_F_HPSS: 0
    - _N_F_O: 1
    - _N_F_PT: 0
    - _N_F_R: 0
    - _N_F_RL: 0
    - _N_F_SCT: 0
    - _N_F_SL: 0
    - _N_F_SON: 0
    - _N_F_SS: 1
    - _N_F_ST: 0
    - _N_F_STIAL: 0
    - _N_F_STIS: 0
    - _NoisyOutlineIntensity: 0
    - _NormalMapIntensity: 0
    - _OcclusionStrength: 1
    - _Oper: 8
    - _OutlineExtrudeMethod: 0
    - _OutlineWidth: 1
    - _OutlineWidthAffectedByViewDistance: 0
    - _OverallShadowColorPower: 1
    - _PTexturePower: 1
    - _Parallax: 0.02
    - _PointSpotlightIntensity: 0.3
    - _ReduceShadowPointLight: 0
    - _ReduceShadowSpotDirectionalLight: 93
    - _ReduceTextureQuality: 0
    - _RefVal: 0
    - _ReflectionIntensity: 0
    - _ReflectionRoughtness: 0
    - _RimLightColorPower: 10
    - _RimLightInLight: 1
    - _RimLightSoftness: 1
    - _RimLightUnfill: 1.5
    - _Saturation: 1
    - _SelfLitHighContrast: 1
    - _SelfLitIntensity: 0
    - _SelfLitPower: 2
    - _SelfShadowAffectedByLightShadowStrength: 0
    - _SelfShadowHardness: 1
    - _SelfShadowRealTimeShadowColorPower: 1
    - _SelfShadowRealtimeShadowIntensity: 1
    - _SelfShadowShadowTAtViewDirection: 0
    - _SelfShadowThreshold: 0.85
    - _ShadowColorTexturePower: 0
    - _ShadowTColorPower: 1
    - _ShadowTHardness: 1
    - _ShadowTIntensity: 1
    - _ShadowTLightThreshold: 0.5
    - _ShadowTShadowThreshold: 0
    - _ShowInAmbientLightIntensity: 1
    - _ShowInAmbientLightShadowThreshold: 0.4
    - _ShowNormal: 0
    - _SmoothObjectNormal: 0
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _TexturePatternStyle: 0
    - _UVSec: 0
    - _UseFReflection: 0
    - _UseSecondaryCutout: 0
    - _VertexColorBlueControlSmoothObjectNormal: 0
    - _VertexColorGreenControlSelfShadowThreshold: 0
    - _VertexColorRedAffectOutlineWitdh: 0
    - _XYZHardness: 14
    - _ZWrite: 1
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _CustomLightDirection: {r: 0, g: 0, b: 10, a: 0}
    - _EmissionColor: {r: 0.213, g: 0.213, b: 0.213, a: 1}
    - _GlossColor: {r: 1, g: 1, b: 1, a: 1}
    - _HighlightColor: {r: 1, g: 1, b: 1, a: 1}
    - _MainColor: {r: 1, g: 1, b: 1, a: 1}
    - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
    - _OutlineOffset: {r: 0, g: 0, b: 0, a: 1}
    - _OverallShadowColor: {r: 0, g: 0, b: 0, a: 1}
    - _RimLightColor: {r: 1, g: 1, b: 1, a: 1}
    - _SelfLitColor: {r: 1, g: 1, b: 1, a: 1}
    - _SelfShadowRealTimeShadowColor: {r: 1, g: 1, b: 1, a: 1}
    - _ShadowTColor: {r: 1, g: 1, b: 1, a: 1}
    - _XYZPosition: {r: 0, g: 0, b: 0, a: 0}
