using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MetaClient
{
    public class UIColorData {
        public ECustomStyple eCustomStyple;
        public int id;
        public Vector3 v3;
        public UIColorData(ECustomStyple _eCustomStyple,int _id,Vector3 _v3) {
            this.eCustomStyple = _eCustomStyple;
            this.id = _id;
            this.v3 = _v3;
        }
    }
}
