chenzhen 6 年之前
父節點
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140a1de768
共有 50 個文件被更改,包括 1604 次插入1269 次删除
  1. 567 33
      color3D_laya/bin/js/bundle.js
  2. 二進制
      color3D_laya/bin/res/LayaScene_main/Conventional/Assets/AllModel/Floor/Floor-Floor.lm
  3. 二進制
      color3D_laya/bin/res/LayaScene_main/Conventional/Assets/AllModel/obs_g/obs_g-Mesh.lm
  4. 二進制
      color3D_laya/bin/res/LayaScene_main/Conventional/Assets/AllModel/obs_s/obs_s-Mesh.lm
  5. 二進制
      color3D_laya/bin/res/LayaScene_main/Conventional/Assets/AllModel/obs_x/obs_x-Mesh.lm
  6. 0 54
      color3D_laya/bin/res/LayaScene_main/Conventional/Assets/Prefabs/M/blackmat.lmat
  7. 二進制
      color3D_laya/bin/res/LayaScene_main/Conventional/Library/unity default resources-Cylinder.lm
  8. 二進制
      color3D_laya/bin/res/LayaScene_main/Conventional/Library/unity default resources-Plane.lm
  9. 0 58
      color3D_laya/bin/res/LayaScene_main/Conventional/Resources/unity_builtin_extra.lmat
  10. 716 148
      color3D_laya/bin/res/LayaScene_main/Conventional/main.ls
  11. 22 1
      color3D_laya/laya/pages/game_ui.scene
  12. 3 2
      color3D_laya/src/AssetController.ts
  13. 7 1
      color3D_laya/src/Main.ts
  14. 8 9
      color3D_laya/src/script/Behaviour/PassivityBehaviour.ts
  15. 0 3
      color3D_laya/src/script/Behaviour/StandBehaviour.ts
  16. 79 0
      color3D_laya/src/script/GameLogic/CameraBehavior.ts
  17. 8 6
      color3D_laya/src/script/GameLogic/DealPackaging.ts
  18. 16 0
      color3D_laya/src/script/GameLogic/EventManager.ts
  19. 9 0
      color3D_laya/src/script/GameLogic/GameController.ts
  20. 7 2
      color3D_laya/src/script/GameLogic/GameDefined.ts
  21. 2 2
      color3D_laya/src/script/GameLogic/ObsController.ts
  22. 8 8
      color3D_laya/src/script/GameLogic/PlayerController.ts
  23. 0 1
      color3D_laya/src/script/GameLogic/PoolManager.ts
  24. 5 1
      color3D_laya/src/script/GameLogic/SceneController.ts
  25. 4 3
      color3D_laya/src/script/GameLogic/ViewManager.ts
  26. 0 0
      color3D_laya/src/script/GameLogic/player.ts
  27. 5 0
      color3D_laya/src/script/Gameui/UI_Interface.ts
  28. 82 0
      color3D_laya/src/script/Gameui/game_ui.ts
  29. 1 1
      color3D_laya/src/script/Oimo/OimoHelper.ts
  30. 7 7
      color3D_laya/src/script/Oimo/OimoRigibody.ts
  31. 1 1
      color3D_laya/src/ui/layaMaxUI.ts
  32. 3 3
      color3D_unity/color3D/Assets/LayaAir3D/LayaTool/Configuration.xml
  33. 二進制
      color3D_unity/color3D/Assets/Scenes/main.unity
  34. 44 44
      color3D_unity/color3D/Library/CurrentLayout.dwlt
  35. 二進制
      color3D_unity/color3D/Library/assetDatabase3
  36. 二進制
      color3D_unity/color3D/Library/expandedItems
  37. 二進制
      color3D_unity/color3D/Library/metadata/00/00000000000000003000000000000000
  38. 二進制
      color3D_unity/color3D/Library/metadata/eb/eb4de6937fcd78b45bf72eb69f4b799a
  39. 0 7
      color3D_unity/color3D/Library/shadercompiler-UnityShaderCompiler.exe0.log
  40. 二進制
      color3D_unity/color3D/ProjectSettings/TagManager.asset
  41. 二進制
      color3D_unity/color3D/Temp/ProcessJobs/e9a6970f79cd12d8b075e7d72f1b07cb.bakert
  42. 0 109
      color3D_unity/color3D/Temp/UnityTempFile-15570d28fd68dca49a19b09b8a29f16f
  43. 0 109
      color3D_unity/color3D/Temp/UnityTempFile-1a337179dc7d0514abe2f42c550ac845
  44. 0 109
      color3D_unity/color3D/Temp/UnityTempFile-22317e81d9a23094b8893eac705d6d3c
  45. 0 110
      color3D_unity/color3D/Temp/UnityTempFile-4c0e60bf6ef8a2546917edaae2df66ce
  46. 0 109
      color3D_unity/color3D/Temp/UnityTempFile-522d2245520455f42980a6fad60a048a
  47. 0 109
      color3D_unity/color3D/Temp/UnityTempFile-9191f9f605d9f314ea4c81558888a958
  48. 0 109
      color3D_unity/color3D/Temp/UnityTempFile-c76dd3a3831bc5943a6ac5964d3e24ec
  49. 0 110
      color3D_unity/color3D/Temp/UnityTempFile-f940d64b29307f14fa5eeebf8f39b886
  50. 二進制
      color3D_unity/color3D/Temp/__Backupscenes/0.backup

File diff suppressed because it is too large
+ 567 - 33
color3D_laya/bin/js/bundle.js


二進制
color3D_laya/bin/res/LayaScene_main/Conventional/Assets/AllModel/Floor/Floor-Floor.lm


二進制
color3D_laya/bin/res/LayaScene_main/Conventional/Assets/AllModel/obs_g/obs_g-Mesh.lm


二進制
color3D_laya/bin/res/LayaScene_main/Conventional/Assets/AllModel/obs_s/obs_s-Mesh.lm


二進制
color3D_laya/bin/res/LayaScene_main/Conventional/Assets/AllModel/obs_x/obs_x-Mesh.lm


+ 0 - 54
color3D_laya/bin/res/LayaScene_main/Conventional/Assets/Prefabs/M/blackmat.lmat

@@ -1,54 +0,0 @@
-{
-	"version":"LAYAMATERIAL:02",
-	"props":{
-		"type":"Laya.BlinnPhongMaterial",
-		"name":"blackmat",
-		"renderStates":[
-			{
-				"cull":2,
-				"blend":0,
-				"srcBlend":1,
-				"dstBlend":0,
-				"depthWrite":true,
-				"depthTest":515
-			}
-		],
-		"enableVertexColor":false,
-		"alphaTest":false,
-		"alphaTestValue":0.5,
-		"renderQueue":2000,
-		"albedoIntensity":1,
-		"enableLighting":true,
-		"shininess":0.078125,
-		"textures":[],
-		"vectors":[
-			{
-				"name":"tilingOffset",
-				"value":[
-					1,
-					1,
-					0,
-					0
-				]
-			},
-			{
-				"name":"specularColor",
-				"value":[
-					0.5,
-					0.5,
-					0.5
-				]
-			},
-			{
-				"name":"albedoColor",
-				"value":[
-					0.02205884,
-					0,
-					0,
-					1
-				]
-			}
-		],
-		"defines":[]
-	}
-}

二進制
color3D_laya/bin/res/LayaScene_main/Conventional/Library/unity default resources-Cylinder.lm


二進制
color3D_laya/bin/res/LayaScene_main/Conventional/Library/unity default resources-Plane.lm


+ 0 - 58
color3D_laya/bin/res/LayaScene_main/Conventional/Resources/unity_builtin_extra.lmat

@@ -1,58 +0,0 @@
-{
-	"version":"LAYAMATERIAL:02",
-	"props":{
-		"type":"Laya.BlinnPhongMaterial",
-		"name":"Default-Material",
-		"renderStates":[
-			{
-				"cull":2,
-				"blend":0,
-				"srcBlend":1,
-				"dstBlend":0,
-				"depthWrite":true,
-				"depthTest":515
-			}
-		],
-		"alphaTest":false,
-		"alphaTestValue":0.5,
-		"renderQueue":2000,
-		"metallic":0,
-		"smoothness":0.5,
-		"smoothnessTextureScale":1,
-		"smoothnessSource":0,
-		"normalTextureScale":1,
-		"parallaxTextureScale":0.02,
-		"occlusionTextureStrength":1,
-		"textures":[],
-		"vectors":[
-			{
-				"name":"tilingOffset",
-				"value":[
-					1,
-					1,
-					0,
-					0
-				]
-			},
-			{
-				"name":"albedoColor",
-				"value":[
-					1,
-					1,
-					1,
-					1
-				]
-			},
-			{
-				"name":"emissionColor",
-				"value":[
-					0,
-					0,
-					0,
-					0.9999999
-				]
-			}
-		],
-		"defines":[]
-	}
-}

File diff suppressed because it is too large
+ 716 - 148
color3D_laya/bin/res/LayaScene_main/Conventional/main.ls


+ 22 - 1
color3D_laya/laya/pages/game_ui.scene

@@ -1,6 +1,27 @@
 {
+    "x":0,
     "type":"Scene",
+    "selectedBox":2,
+    "selecteID":3,
+    "searchKey":"Scene",
     "props":{"width":720,"sceneColor":"#000000","height":1280},
+    "nodeParent":-1,
+    "maxID":4,
+    "label":"Scene",
+    "isOpen":true,
+    "isDirectory":false,
+    "isAniNode":true,
+    "hasChild":false,
+    "compId":2,
     "child":[
-        ]
+        ],
+    "animations":[
+        {
+            "nodes":[
+                ],
+            "name":"ani1",
+            "id":1,
+            "frameRate":24,
+            "action":0
+        }]
 }

+ 3 - 2
color3D_laya/src/AssetController.ts

@@ -2,6 +2,7 @@
 import GameDefined from "./script/GameLogic/GameDefined";
 import { SceneController } from "./script/GameLogic/SceneController";
 import OimoHelper from "./script/Oimo/OimoHelper";
+import ViewManager, { ViewType } from "./script/GameLogic/ViewManager";
 
 export default class AssetController {
     private static instance: AssetController;
@@ -14,7 +15,7 @@ export default class AssetController {
             var _scene = res as Laya.Scene3D;
             OimoHelper.Inst.createWolrd();
             SceneController.Instance.Init(_scene);
-
+            ViewManager.Instance.OpenView(ViewType.game_ui);
         }));
     }
 
@@ -66,7 +67,7 @@ export default class AssetController {
     OnSlider() {
         var MousePos = new Laya.Vector3(Laya.MouseManager.instance.mouseX, Laya.MouseManager.instance.mouseY);
         var offestX = MousePos.x - this.curMousePos.x;
-        var offestZ= MousePos.y - this.curMousePos.y;
+        var offestZ = MousePos.y - this.curMousePos.y;
         if (offestX > 0) offestX = offestX < 0.1 ? offestX : 0.1;
         if (offestX < 0) offestX = offestX > -0.1 ? offestX : -0.1;
         if (offestZ > 0) offestZ = offestZ < 0.1 ? offestZ : 0.1;

+ 7 - 1
color3D_laya/src/Main.ts

@@ -1,7 +1,10 @@
 import GameConfig from "./GameConfig";
 import AssetController from "./AssetController";
 
-class Main {
+export class Main {
+
+	public static nowratio: number;
+	public static isWx: boolean;
 	constructor() {
 		//根据IDE设置初始化引擎		
 		if (window["Laya3D"]) Laya3D.init(GameConfig.width, GameConfig.height);
@@ -19,6 +22,9 @@ class Main {
 		if (GameConfig.stat) Laya.Stat.show();
 		Laya.alertGlobalError = true;
 
+		Main.isWx = Laya.Browser.onWeiXin;
+		Main.nowratio = Laya.stage.width / Laya.stage.height;
+
 		//激活资源版本控制,version.json由IDE发布功能自动生成,如果没有也不影响后续流程
 		Laya.ResourceVersion.enable("version.json", Laya.Handler.create(this, this.onVersionLoaded), Laya.ResourceVersion.FILENAME_VERSION);
 	}

+ 8 - 9
color3D_laya/src/script/Behaviour/PassivityBehaviour.ts

@@ -7,16 +7,15 @@ export default class PassivityBehaviour extends OimoRigidBody {
         super();
     }
 
-    private disZ: number = 35;
-    private disY: number = -2;
-    private speed: number = 500;
-    private tempvev: Laya.Vector3 = new Laya.Vector3();
-    private velocity: Laya.Vector3;
-    private tragetZ: number = 0;
-    private force: Laya.Vector3 = new Laya.Vector3();
+    // private disZ: number = 35;
+    // private disY: number = -2;
+    // private speed: number = 500;
+    // private tempvev: Laya.Vector3 = new Laya.Vector3();
+    // private velocity: Laya.Vector3;
+    // private tragetZ: number = 0;
+    // private force: Laya.Vector3 = new Laya.Vector3();
     public init(data?: OimoBodyData) {
         if (!data) data = new OimoBodyData();
-        data.density = 1;
         data.move = true;
         super.init(data);
     }
@@ -39,7 +38,7 @@ export default class PassivityBehaviour extends OimoRigidBody {
     public onUpdate() {
         super.onUpdate();
 
-        super.checkContact(1111);
+      //  super.checkContact(1111);
     }
 
     public onDisable() {

+ 0 - 3
color3D_laya/src/script/Behaviour/StandBehaviour.ts

@@ -10,10 +10,7 @@ export default class StandBehaviour extends OimoRigidBody {
     }
     public init(data: OimoBodyData) {
         if(!data)data=new OimoBodyData();
-        //   this.sprite = this.owner as Laya.MeshSprite3D;
-        data.name=1000000000;
         data.move = false;
-        //  data.type = DealPackaging.DealLayer(this.sprite.layer);
         super.init(data);
     }
 

+ 79 - 0
color3D_laya/src/script/GameLogic/CameraBehavior.ts

@@ -0,0 +1,79 @@
+
+import Sprite3D = Laya.Sprite3D;
+import Vector3 = Laya.Vector3;
+import Transform3D = Laya.Transform3D;
+import Game_Tool from "../Util/Game_Tool";
+import { Main } from "../../Main";
+import { GameController } from "./GameController";
+export default class CameraBehavior extends Laya.Script3D {
+
+    //public target: Sprite3D;
+    public _tran: Transform3D;
+    private selfObj: Laya.Camera;
+
+
+    public origPos: Vector3 = new Vector3(0, 12.88, -3.48);
+    private speed: number = 0;
+    //  private p_c_dis: number = 0;
+    constructor() {
+        super();
+    }
+
+
+    onAwake() {
+        this.selfObj = this.owner as Laya.Camera;
+        this._tran = this.selfObj.transform;
+        let origSize = this.selfObj.fieldOfView;
+
+        let origratio = 0.5;//    原始屏幕的宽高比
+        let nowratio = Main.nowratio;
+
+        let nowSize = Main.nowratio * origSize / origratio;
+        this.selfObj.fieldOfView = nowSize;
+    }
+
+    onUpdate() {
+        if (GameController.Instance.gamestart) this._tran.localPositionZ += this.speed;
+    }
+
+    onDestroy() {
+
+    }
+
+
+    public startShake = false;  //camera是否开始震动
+    public seconds = 0;    //震动持续秒数
+    public started = false;    //是否已经开始震动
+    public quake = 0.2;       //震动系数
+
+    private camPOS: Laya.Vector3 //camera的起始位置
+    public ShakeFor(a, b) {
+
+        this.camPOS = this.selfObj.transform.position.clone();
+        this.seconds = a;
+        this.started = true;
+        this.startShake = true;
+        this.quake = b;
+
+    }
+    onLateUpdate() {
+        if (this.startShake) {
+            this.Quake();
+        }
+        if (this.started) {
+            this.started = false;
+            Laya.timer.once(this.seconds * 1000, this, () => {
+                this.startShake = false;
+                this.selfObj.transform.position = this.camPOS;
+
+            })
+        }
+    }
+    private Quake() {
+        var x = Game_Tool.random_1to1() * this.quake;
+        var y = Game_Tool.random_1to1() * this.quake;
+        var z = Game_Tool.random_1to1() * this.quake;
+        var temp = new Vector3(this.camPOS.x + Math.random() * this.quake, this.camPOS.y + Math.random() * this.quake, this.camPOS.z + Math.random() * this.quake);
+        this.selfObj.transform.position = temp;
+    }
+}

+ 8 - 6
color3D_laya/src/script/GameLogic/DealPackaging.ts

@@ -1,14 +1,16 @@
 import { BodyType } from "./GameDefined";
 
-export class DealPackaging{
-    public static DealLayer(_layaer:number):string{
-        if(_layaer==BodyType.box){
+export class DealPackaging {
+    public static DealLayer(_layaer: number): string {
+        if (_layaer == BodyType.box) {
             return "box";
-        }else if(_layaer==BodyType.sphere){
+        } else if (_layaer == BodyType.sphere) {
             return "sphere";
-        }else if(_layaer==BodyType.cylinder){
+        } else if (_layaer == BodyType.cylinder) {
             return "cylinder";
-        }else{
+        } else if (_layaer == BodyType.plane) {
+            return "plane";
+        } else {
             return "box";
         }
     }

+ 16 - 0
color3D_laya/src/script/GameLogic/EventManager.ts

@@ -0,0 +1,16 @@
+export class EventManager {
+    private static disispatcher: Laya.EventDispatcher;
+    private static get Disispatcher(): Laya.EventDispatcher {
+        return EventManager.disispatcher || (EventManager.disispatcher = new Laya.EventDispatcher());
+    }
+
+    public static on(type: string, call: any, data: any): void {
+        this.Disispatcher.on(type, call, data);
+    }
+    public static off(type: string, call: any, data: any): void {
+        this.Disispatcher.off(type, call, data);
+    }
+    public static event(type: string, data: any = null): void {
+        this.Disispatcher.event(type, data);
+    }
+}

+ 9 - 0
color3D_laya/src/script/GameLogic/GameController.ts

@@ -0,0 +1,9 @@
+
+export class GameController {
+    private static instance: GameController;
+    public static get Instance(): GameController {
+        return GameController.instance || (GameController.instance = new GameController());
+    }
+
+    public gamestart=false;
+}

+ 7 - 2
color3D_laya/src/script/GameLogic/GameDefined.ts

@@ -5,11 +5,16 @@ export default class GameDefined {
 
 
 
-    public static playerbodyname=1111;
+    public static playerbodyname = 1111;
+
+    public static maxDis = 13.54;//玩家和相机的最大距离
+
+    public static moveSpeed=0.06;
 }
 
 export enum BodyType {
     sphere = 8,
     cylinder = 9,
-    box = 10
+    box = 10,
+    plane = 11
 }

+ 2 - 2
color3D_laya/src/script/GameLogic/ObsController.ts

@@ -12,8 +12,8 @@ export class ObsController {
                 for (let j = 0; j < obs[index]._children.length; j++) {
                     const element = obs[index].getChildAt(j) as Sprite3D;
                     var _o = element.getChildAt(0);
-                 var _pb=   _o.addComponent(PassivityBehaviour);
-                 _pb.init();
+                    var _pb = _o.addComponent(PassivityBehaviour)as PassivityBehaviour;
+                    _pb.init();
                 }
             }
         }

+ 8 - 8
color3D_laya/src/script/GameLogic/PlayerController.ts

@@ -1,5 +1,5 @@
 
-import Sprite3D=Laya.Sprite3D;
+import Sprite3D = Laya.Sprite3D;
 import PlayerBehaviour from "../Behaviour/PlayerBehaviour";
 export class PlayerController {
     private static instance: PlayerController;
@@ -7,13 +7,13 @@ export class PlayerController {
         return PlayerController.instance || (PlayerController.instance = new PlayerController());
     }
 
-    public player:Sprite3D;
-    public Init(_p:Sprite3D){
-        if(_p){
-            this.player=_p;
-           var _pb=this.player.getComponent(PlayerBehaviour);
-           if(!_pb)_pb=this.player.addComponent(PlayerBehaviour);
-           _pb.init();
+    public player: Sprite3D;
+    public Init(_p: Sprite3D) {
+        if (_p) {
+            this.player = _p;
+            var _pb = this.player.getChildAt(0).getComponent(PlayerBehaviour);
+            if (!_pb) _pb = this.player.addComponent(PlayerBehaviour);
+            _pb.init();
         }
     }
 }

+ 0 - 1
color3D_laya/src/script/GameLogic/PoolManager.ts

@@ -18,7 +18,6 @@ export class PoolManager {
     //预设对象
     private prefabDic: Dictionary;
 
-    // [ "Coin"  "Key"  "Role"  "Body1"   "Train" ]
     public InitData(name: string, prefab) {
         if (prefab != null) {
             if (!this.prefabDic.has(name))

+ 5 - 1
color3D_laya/src/script/GameLogic/SceneController.ts

@@ -3,6 +3,7 @@ import Scene3D = Laya.Scene3D;
 import { PlayerController } from "./PlayerController";
 import { ObsController } from "./ObsController";
 import StandBehaviour from "../Behaviour/StandBehaviour";
+import CameraBehavior from "./CameraBehavior";
 export class SceneController {
     private static instance: SceneController;
     public static get Instance(): SceneController {
@@ -12,6 +13,7 @@ export class SceneController {
 
     private floor: Sprite3D;
     private _camera: Laya.Camera;
+    public 
     public Init(_s: Scene3D) {
         if (_s) {
             Laya.stage.addChild(_s);
@@ -25,16 +27,18 @@ export class SceneController {
         this.floor = road.getChildByName("floor").getChildAt(0) as Sprite3D;
         var player = _s.getChildByName("player") as Sprite3D;
         this._camera = _s.getChildByName("Main Camera") as Laya.Camera;
+      
 
         PlayerController.Instance.Init(player);
         ObsController.Instance.Init(obs);
         this.InitScene();
+        this._camera.addComponent(CameraBehavior);
     }
 
     public InitScene() {
         if (this.floor) {
             var floor = this.floor.getComponent(StandBehaviour);
-            if(!floor)floor = this.floor.addComponent(StandBehaviour);
+            if (!floor) floor = this.floor.addComponent(StandBehaviour);
             floor.init();
         }
     }

+ 4 - 3
color3D_laya/src/script/GameLogic/ViewManager.ts

@@ -1,7 +1,8 @@
 import Dictionary from "../Util/Dictionary";
+import { game_ui } from "../Gameui/game_ui";
 
 export enum ViewType {
-  
+    game_ui
 }
 export default class ViewManager {
     private static instance: ViewManager;
@@ -15,7 +16,7 @@ export default class ViewManager {
     private curView: any;
     private addViewDic = new Dictionary();
     init() {
-     
+        this.viewDic[ViewType.game_ui] = game_ui;
     }
     public OpenView(view: ViewType, data?: any) {
         if (this.curView != null) {
@@ -65,7 +66,7 @@ export default class ViewManager {
         if (this.curMask != null) {
             return;
         }
-      //  this.curMask = new Mask_ui();
+        //  this.curMask = new Mask_ui();
         if (!this.curMask) return;
         Laya.stage.addChild(this.curMask);
     }

color3D_unity/color3D/Temp/UnityLockfile → color3D_laya/src/script/GameLogic/player.ts


+ 5 - 0
color3D_laya/src/script/Gameui/UI_Interface.ts

@@ -0,0 +1,5 @@
+interface   UI_Interface {
+    OnShow(data?:any);
+    OnClose();
+    resizeHander() ;
+}

+ 82 - 0
color3D_laya/src/script/Gameui/game_ui.ts

@@ -0,0 +1,82 @@
+import { ui } from "../../ui/layaMaxUI";
+import { EventManager } from "../GameLogic/EventManager";
+import Transform3D = Laya.Transform3D;
+import { PlayerController } from "../GameLogic/PlayerController";
+import Vector3 = Laya.Vector3;
+
+
+export class game_ui extends ui.game_uiUI implements UI_Interface {
+
+
+    private pTrans: Transform3D;
+    constructor() {
+        super();
+        this.resizeHander();
+        EventManager.on(Laya.Event.RESIZE, this, this.resizeHander);
+    }
+    resizeHander() {
+        this.height = Laya.stage.height;
+
+    }
+    OnShow(data?: any) {
+        this.initEvent();
+        this.initData();
+    }
+
+    initEvent() {
+        this.on(Laya.Event.MOUSE_DOWN, this, this.OnClickDown);
+        this.on(Laya.Event.MOUSE_UP, this, this.OnClickUp);
+        this.on(Laya.Event.MOUSE_OUT, this, this.OnClickUp);
+    }
+    offEvent() {
+        EventManager.off(Laya.Event.RESIZE, this, this.resizeHander);
+        this.off(Laya.Event.MOUSE_DOWN, this, this.OnClickDown);
+        this.off(Laya.Event.MOUSE_UP, this, this.OnClickUp);
+        this.off(Laya.Event.MOUSE_OUT, this, this.OnClickUp);
+    }
+
+    initData() {
+        var p = PlayerController.Instance.player;
+        if (p) this.pTrans = p.transform;
+    }
+
+
+    private _mousePos: Vector3=Vector3._ZERO.clone();
+    private tempMouse = Vector3._ZERO.clone();
+    private tar = Vector3._ZERO.clone();
+    private lerpPos = Vector3._ZERO.clone();
+    OnClickDown(e: Laya.Event) {
+        this.on(Laya.Event.MOUSE_MOVE, this, this.OnSlider);
+        this._mousePos.x = Laya.MouseManager.instance.mouseX;
+        this._mousePos.z = Laya.MouseManager.instance.mouseY;
+    }
+    OnClickUp(e: Laya.Event) {
+        this.off(Laya.Event.MOUSE_MOVE, this, this.OnSlider);
+    }
+
+    OnSlider(e: Laya.Event) {
+        this.tempMouse.x = Laya.MouseManager.instance.mouseX;
+        this.tempMouse.z = Laya.MouseManager.instance.mouseY;
+        var offestX = this.tempMouse.x - this._mousePos.x;
+        var offestY = this.tempMouse.z - this._mousePos.z;
+        if (offestX > 0) offestX = offestX < 0.2 ? offestX : 0.2;
+        if (offestX < 0) offestX = offestX > -0.2 ? offestX : -0.2;
+        if (offestY > 0) offestY = offestY < 0.2 ? offestY : 0.2;
+        if (offestY < 0) offestY = offestY > -0.2 ? offestY : -0.2;
+
+        if (this.pTrans) {
+            this.tar.x = this.pTrans.localPositionX -= offestX;
+            this.tar.y = this.pTrans.localPositionY;
+            this.tar.z = this.pTrans.localPositionZ -= offestY;
+        }
+        Vector3.lerp(this.pTrans.localPosition, this.tar, 0.1, this.lerpPos);
+        this.pTrans.localPositionX = this.lerpPos.x;
+        this.pTrans.localPositionZ = this.lerpPos.z;
+        this._mousePos.x = Laya.MouseManager.instance.mouseX;
+        this._mousePos.z = Laya.MouseManager.instance.mouseY;
+    }
+
+    OnClose() {
+        this.offEvent();
+    }
+}

+ 1 - 1
color3D_laya/src/script/Oimo/OimoHelper.ts

@@ -20,7 +20,7 @@ export default class OimoHelper {
             worldscale: 1, // scale full world 
             random: true,  // randomize sample
             info: false,   // calculate statistic or not
-            gravity: [0, -100, 0]
+            gravity: [0, -9.8, 0]
         });
         this.world.play();
     }

+ 7 - 7
color3D_laya/src/script/Oimo/OimoRigibody.ts

@@ -78,19 +78,19 @@ export default class OimoRigidBody extends Laya.Script3D {
         var w, h, d, size;
         var _scale = this.transform.scale;
         if (this.bodyData.type == "capsule" || this.bodyData.type == "cylinder") {
-           var _scale = this.transform.scale;
+            var _scale = this.transform.scale;
             // w = this.transform.localScale.x;
             // h = this.transform.localScale.y * 2;
             // d = this.transform.localScale.z;
-            w = _scale.x;
+            w = _scale.x*0.5;
             h = _scale.y * 2;
-            d = _scale.z;
+            d = _scale.z*0.5;
             size = [w, h, d];
         } else if (this.bodyData.type == "sphere") {
-           // w = this.transform.localScale.x;
-              w = _scale.x;
+            // w = this.transform.localScale.x;
+            w = _scale.x*0.5;
             size = [w];
-        } else if (this.bodyData.type == "barrier" || this.bodyData.type == "cube" || this.bodyData.type == "box") {
+        } else if ( this.bodyData.type == "cube" || this.bodyData.type == "box") {
             // w = this.transform.localScale.x;
             // h = this.transform.localScale.y;//* 2;
             // d = this.transform.localScale.z;
@@ -99,7 +99,7 @@ export default class OimoRigidBody extends Laya.Script3D {
             d = _scale.z;
             size = [w, h, d];
         }
-        console.log(size);
+      //  console.log(size);
         return size;
     }
 

+ 1 - 1
color3D_laya/src/ui/layaMaxUI.ts

@@ -5,7 +5,7 @@ import Scene=Laya.Scene;
 var REG: Function = Laya.ClassUtils.regClass;
 export module ui {
     export class game_uiUI extends Scene {
-        public static  uiView:any ={"type":"Scene","props":{"width":720,"height":1280},"loadList":[],"loadList3D":[]};
+        public static  uiView:any ={"type":"Scene","props":{"width":720,"height":1280},"compId":2,"loadList":[],"loadList3D":[]};
         constructor(){ super()}
         createChildren():void {
             super.createChildren();

+ 3 - 3
color3D_unity/color3D/Assets/LayaAir3D/LayaTool/Configuration.xml

@@ -15,9 +15,9 @@
     <JPGQuality>75</JPGQuality>
     <ConvertTerrain>True</ConvertTerrain>
     <TerrainToMeshResolution>8</TerrainToMeshResolution>
-    <GameObjectSetting>False</GameObjectSetting>
+    <GameObjectSetting>True</GameObjectSetting>
     <IgnoreNullGameObject>True</IgnoreNullGameObject>
-    <IgnoreNotActiveGameObject>False</IgnoreNotActiveGameObject>
+    <IgnoreNotActiveGameObject>True</IgnoreNotActiveGameObject>
     <OptimizeGameObject>False</OptimizeGameObject>
     <BatchMade>False</BatchMade>
     <OtherSetting>True</OtherSetting>
@@ -156,5 +156,5 @@
     <ScrollPositionY>0</ScrollPositionY>
   </config5>
   <language>1</language>
-  <time>1564713259</time>
+  <time>1564968561</time>
 </LayaExportSetting>

二進制
color3D_unity/color3D/Assets/Scenes/main.unity


+ 44 - 44
color3D_unity/color3D/Library/CurrentLayout.dwlt

@@ -20,7 +20,7 @@ MonoBehaviour:
   m_ShowMode: 4
   m_Title: 
   m_RootView: {fileID: 2}
-  m_MinSize: {x: 950, y: 492}
+  m_MinSize: {x: 950, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
 --- !u!114 &2
 MonoBehaviour:
@@ -88,10 +88,10 @@ MonoBehaviour:
     y: 30
     width: 1920
     height: 948
-  m_MinSize: {x: 915, y: 442}
-  m_MaxSize: {x: 22010, y: 10021}
+  m_MinSize: {x: 917, y: 442}
+  m_MaxSize: {x: 22012, y: 10021}
   vertical: 0
-  controlID: 101
+  controlID: 137
 --- !u!114 &5
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -135,7 +135,7 @@ MonoBehaviour:
   m_MinSize: {x: 202, y: 442}
   m_MaxSize: {x: 4002, y: 8042}
   vertical: 1
-  controlID: 22
+  controlID: 47
 --- !u!114 &7
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -204,8 +204,8 @@ MonoBehaviour:
     y: 0
     width: 279
     height: 948
-  m_MinSize: {x: 275, y: 50}
-  m_MaxSize: {x: 4000, y: 4000}
+  m_MinSize: {x: 277, y: 71}
+  m_MaxSize: {x: 4002, y: 4021}
   m_ActualView: {fileID: 13}
   m_Panes:
   - {fileID: 13}
@@ -228,9 +228,9 @@ MonoBehaviour:
     x: 0
     y: 0
     width: 1058
-    height: 652
-  m_MinSize: {x: 200, y: 200}
-  m_MaxSize: {x: 4000, y: 4000}
+    height: 221
+  m_MinSize: {x: 202, y: 221}
+  m_MaxSize: {x: 4002, y: 4021}
   m_ActualView: {fileID: 16}
   m_Panes:
   - {fileID: 16}
@@ -251,11 +251,11 @@ MonoBehaviour:
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 652
+    y: 221
     width: 1058
-    height: 296
-  m_MinSize: {x: 200, y: 200}
-  m_MaxSize: {x: 4000, y: 4000}
+    height: 727
+  m_MinSize: {x: 202, y: 221}
+  m_MaxSize: {x: 4002, y: 4021}
   m_ActualView: {fileID: 15}
   m_Panes:
   - {fileID: 15}
@@ -291,21 +291,21 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: 
     m_LastClickedID: 0
-    m_ExpandedIDs: 46d0f5ff7203f6ff903af6ffa23cf6ffaaf4f6ff12f9f6ff26fef6ff0402f7ffb012f7ff24d2f9ff1239faff9ee0faff72edfaffba55fbffa067fbff4aedfcffea93fdffec93fdff62b7feff943cffff46c1ffffe8fbffff00000000b62b0000162e0000542e0000
+    m_ExpandedIDs: e8fbffff00000000d62a0000162b00002e2b0000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
-      m_Name: 
-      m_OriginalName: 
+      m_Name: road
+      m_OriginalName: road
       m_EditFieldRect:
         serializedVersion: 2
         x: 0
         y: 0
         width: 0
         height: 0
-      m_UserData: 0
+      m_UserData: 10976
       m_IsWaitingForDelay: 0
       m_IsRenaming: 0
-      m_OriginalEventType: 11
+      m_OriginalEventType: 0
       m_IsRenamingFilename: 0
       m_ClientGUIView: {fileID: 7}
     m_SearchString: 
@@ -384,19 +384,19 @@ MonoBehaviour:
     m_ShowAllHits: 0
     m_SearchArea: 0
     m_Folders:
-    - Assets/Prefabs/M
+    - Assets/Prefabs
   m_ViewMode: 1
   m_StartGridSize: 46
   m_LastFolders:
-  - Assets/Prefabs/M
+  - Assets/Prefabs
   m_LastFoldersGridSize: 46
   m_LastProjectPath: E:\Work\ColorBump3D\color3D\color3D_unity\color3D
   m_IsLocked: 0
   m_FolderTreeState:
     scrollPos: {x: 0, y: 0}
-    m_SelectedIDs: 76260000
-    m_LastClickedID: 9846
-    m_ExpandedIDs: f02400007a2500008c25000014260000762600008826000046270000d6280000f02800000c2900004a2a0000882b000000ca9a3bffffff7f
+    m_SelectedIDs: 96250000
+    m_LastClickedID: 9622
+    m_ExpandedIDs: 00000000f22400005c250000842500009625000098260000ac2600005827000020290000aa2a0000b22a0000d62b000000ca9a3bffffff7f
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -424,7 +424,7 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: 1239faff
     m_LastClickedID: 0
-    m_ExpandedIDs: 00000000f02400007a2500008c25000076260000882600002a270000d62800004a2a0000882b0000fa2b00007e2f0000
+    m_ExpandedIDs: 00000000f22400005c250000842500009625000098260000ac2600005827000020290000aa2a0000b22a0000d62b0000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -452,7 +452,7 @@ MonoBehaviour:
     m_SelectedInstanceIDs: 
     m_LastClickedInstanceID: 0
     m_HadKeyboardFocusLastEvent: 1
-    m_ExpandedInstanceIDs: 
+    m_ExpandedInstanceIDs: 20280000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -476,7 +476,7 @@ MonoBehaviour:
       m_Icon: {fileID: 0}
       m_ResourceFile: 
     m_NewAssetIndexInList: -1
-    m_ScrollPosition: {x: 0, y: 0}
+    m_ScrollPosition: {x: 0, y: 106}
     m_GridSize: 46
   m_DirectoriesAreaWidth: 209
 --- !u!114 &15
@@ -502,9 +502,9 @@ MonoBehaviour:
   m_Pos:
     serializedVersion: 2
     x: 0
-    y: 743
+    y: 312
     width: 1056
-    height: 275
+    height: 706
   m_MaximizeOnPlay: 0
   m_Gizmos: 0
   m_Stats: 0
@@ -534,24 +534,24 @@ MonoBehaviour:
       x: 0
       y: 17
       width: 1056
-      height: 258
-    m_Scale: {x: 0.2015625, y: 0.2015625}
-    m_Translation: {x: 528, y: 129}
+      height: 689
+    m_Scale: {x: 0.53828126, y: 0.53828126}
+    m_Translation: {x: 528, y: 344.5}
     m_MarginLeft: 0
     m_MarginRight: 0
     m_MarginTop: 0
     m_MarginBottom: 0
     m_LastShownAreaInsideMargins:
       serializedVersion: 2
-      x: -2619.535
+      x: -980.89984
       y: -640
-      width: 5239.07
+      width: 1961.7997
       height: 1280
     m_MinimalGUI: 1
-  m_defaultScale: 0.2015625
+  m_defaultScale: 0.53828126
   m_TargetTexture: {fileID: 0}
   m_CurrentColorSpace: 0
-  m_LastWindowPixelSize: {x: 1056, y: 275}
+  m_LastWindowPixelSize: {x: 1056, y: 706}
   m_ClearInEditMode: 1
   m_NoCameraWarning: 1
   m_LowResolutionForAspectRatios: 01000000000100000100
@@ -580,16 +580,16 @@ MonoBehaviour:
     x: 0
     y: 91
     width: 1056
-    height: 631
+    height: 200
   m_SceneLighting: 1
-  lastFramingTime: 28649.06334240191
+  lastFramingTime: 27097.739895757426
   m_2DMode: 0
   m_isRotationLocked: 0
   m_AudioPlay: 0
   m_Position:
-    m_Target: {x: 0.059940964, y: 3.103054, z: 12.36982}
+    m_Target: {x: -0.1009984, y: -16.11467, z: 23.977394}
     speed: 2
-    m_Value: {x: 0.059940964, y: 3.103054, z: 12.36982}
+    m_Value: {x: -0.1009984, y: -16.11467, z: 23.977394}
   m_RenderMode: 0
   m_ValidateTrueMetals: 0
   m_SceneViewState:
@@ -612,13 +612,13 @@ MonoBehaviour:
       speed: 2
       m_Value: 0
   m_Rotation:
-    m_Target: {x: 0.26532748, y: -0.044530023, z: 0.01217591, w: 0.9631493}
+    m_Target: {x: -0.2215889, y: -0.6253279, z: 0.1916633, w: -0.7234223}
     speed: 2
-    m_Value: {x: 0.26530275, y: -0.044525873, z: 0.012174775, w: 0.96305954}
+    m_Value: {x: -0.2215655, y: -0.62526184, z: 0.19164306, w: -0.7233459}
   m_Size:
-    m_Target: 9.877827
+    m_Target: 81.59358
     speed: 2
-    m_Value: 9.877827
+    m_Value: 81.59358
   m_Ortho:
     m_Target: 0
     speed: 2

二進制
color3D_unity/color3D/Library/assetDatabase3


二進制
color3D_unity/color3D/Library/expandedItems


二進制
color3D_unity/color3D/Library/metadata/00/00000000000000003000000000000000


二進制
color3D_unity/color3D/Library/metadata/eb/eb4de6937fcd78b45bf72eb69f4b799a


+ 0 - 7
color3D_unity/color3D/Library/shadercompiler-UnityShaderCompiler.exe0.log

@@ -1,9 +1,2 @@
 Base path: D:/Unity5.6.5/Unity/Editor/Data
 Cmd: initializeCompiler
-Cmd: compileSnippet
-  api=4 type=0 insize=729 outsize=2086 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF EnableLighting pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=729 outsize=2702 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF EnableLighting pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Unhandled exception: Protocol error - failed to read correct magic number
-
-Quitting shader compiler process

二進制
color3D_unity/color3D/ProjectSettings/TagManager.asset


二進制
color3D_unity/color3D/Temp/ProcessJobs/e9a6970f79cd12d8b075e7d72f1b07cb.bakert


+ 0 - 109
color3D_unity/color3D/Temp/UnityTempFile-15570d28fd68dca49a19b09b8a29f16f

@@ -1,109 +0,0 @@
--debug
--target:library
--nowarn:0169
--langversion:4
--out:Temp/Assembly-CSharp-Editor.dll
--unsafe
--r:D:/Unity5.6.5/Unity/Editor/Data/Managed/UnityEngine.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/Managed/UnityEditor.dll
--r:Library/ScriptAssemblies/Assembly-CSharp.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
--r:Assets/LayaAir3D/LayaTool/LayaAirLibrary.dll
--r:Assets/LayaAir3D/LayaTool/Util/zxing.unity.dll
--define:UNITY_5_3_OR_NEWER
--define:UNITY_5_4_OR_NEWER
--define:UNITY_5_5_OR_NEWER
--define:UNITY_5_6_OR_NEWER
--define:UNITY_5_6_5
--define:UNITY_5_6
--define:UNITY_5
--define:UNITY_ANALYTICS
--define:ENABLE_AUDIO
--define:ENABLE_CACHING
--define:ENABLE_CLOTH
--define:ENABLE_DUCK_TYPING
--define:ENABLE_GENERICS
--define:ENABLE_PVR_GI
--define:ENABLE_MICROPHONE
--define:ENABLE_MULTIPLE_DISPLAYS
--define:ENABLE_PHYSICS
--define:ENABLE_RUNTIME_NAVMESH_BUILDING
--define:ENABLE_SPRITERENDERER_FLIPPING
--define:ENABLE_SPRITES
--define:ENABLE_TERRAIN
--define:ENABLE_RAKNET
--define:ENABLE_UNET
--define:ENABLE_LZMA
--define:ENABLE_UNITYEVENTS
--define:ENABLE_WEBCAM
--define:ENABLE_WWW
--define:ENABLE_CLOUD_SERVICES_COLLAB
--define:ENABLE_CLOUD_SERVICES_ADS
--define:ENABLE_CLOUD_HUB
--define:ENABLE_CLOUD_PROJECT_ID
--define:ENABLE_CLOUD_SERVICES_UNET
--define:ENABLE_CLOUD_SERVICES_BUILD
--define:ENABLE_CLOUD_LICENSE
--define:ENABLE_EDITOR_METRICS
--define:ENABLE_EDITOR_METRICS_CACHING
--define:ENABLE_NATIVE_ARRAY
--define:INCLUDE_DYNAMIC_GI
--define:INCLUDE_GI
--define:PLATFORM_SUPPORTS_MONO
--define:RENDER_SOFTWARE_CURSOR
--define:INCLUDE_PUBNUB
--define:ENABLE_PLAYMODE_TESTS_RUNNER
--define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
--define:ENABLE_VIDEO
--define:UNITY_STANDALONE_WIN
--define:UNITY_STANDALONE
--define:ENABLE_SUBSTANCE
--define:ENABLE_RUNTIME_GI
--define:ENABLE_MOVIES
--define:ENABLE_NETWORK
--define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
--define:ENABLE_UNITYWEBREQUEST
--define:ENABLE_CLOUD_SERVICES
--define:ENABLE_CLOUD_SERVICES_ANALYTICS
--define:ENABLE_CLOUD_SERVICES_PURCHASING
--define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
--define:ENABLE_EVENT_QUEUE
--define:ENABLE_CLUSTERINPUT
--define:ENABLE_VR
--define:ENABLE_WEBSOCKET_HOST
--define:ENABLE_MONO
--define:NET_2_0_SUBSET
--define:ENABLE_PROFILER
--define:DEBUG
--define:TRACE
--define:UNITY_ASSERTIONS
--define:UNITY_EDITOR
--define:UNITY_EDITOR_64
--define:UNITY_EDITOR_WIN
--define:ENABLE_NATIVE_ARRAY_CHECKS
--define:UNITY_TEAM_LICENSE
--define:UNITY_PRO_LICENSE
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二進制
color3D_unity/color3D/Temp/__Backupscenes/0.backup