using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Util { public interface CustomExport { void StartHierarchysExport(string savePath);//一次 bool StartEachHierarchyExport(string hierarchyPath);//N次 void EndEachHierarchyExport(string hierarchyPath);//N次 void EndHierarchysExport(string savePath);//一次 } }