chenzhen 6 年之前
父節點
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a3c121a824

File diff suppressed because it is too large
+ 2 - 3
ShootLaya/bin/js/bundle.js


+ 1 - 779
ShootLaya/bin/res/LayaScene_GameScene/Conventional/GameScene.ls

@@ -714,785 +714,7 @@
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-									"meshPath":"Assets/CrackRes/gun1-Shell.lm",
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-									"materials":[
-										{
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-											"path":"Assets/CrackRes/Materials/Black.lmat"
-										}
-									]
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-					{
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-								"shapes":[
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-							},
-							{
-								"type":"Animator",
-								"avatar":{
-									"path":"Assets/LastRes/pasted__polySurface112-moster_shoot1 (1)-pasted__polySurface112Avatar.lav",
-									"linkSprites":{
-										"GUN:pCube1":[
-											"GUN:pCube1"
-										],
-										"GUN:pCube2":[
-											"GUN:pCube2"
-										],
-										"bulletPos":[
-											"bulletPos"
-										],
-										"Shell":[
-											"Shell"
-										]
-									}
-								},
-								"layers":[],
-								"cullingMode":0,
-								"playOnWake":true
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-						],
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-									"rootBone":"Floppy_Hips",
-									"boundBox":{
-										"min":[
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-									"boundSphere":{
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-									"materials":[
-										{
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-										}
-									],
-									"meshPath":"Assets/LastRes/pasted__polySurface11-pasted__polySurface11.lm"
-								},
-								"components":[],
-								"child":[]
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-									"enableRender":true,
-									"materials":[
-										{
-											"type":"Laya.BlinnPhongMaterial",
-											"path":"Assets/CrackRes/Materials/Black.lmat"
-										}
-									]
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-							{
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-											"type":"Laya.BlinnPhongMaterial",
-											"path":"Assets/CrackRes/Materials/Black.lmat"
-										}
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-								"child":[]
-							},
-							{
-								"type":"MeshSprite3D",
-								"props":{
-									"name":"bulletPos",
-									"active":true,
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-									"layer":10,
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-							{
-								"type":"MeshSprite3D",
-								"props":{
-									"name":"Shell",
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-										1.5
-									],
-									"meshPath":"Assets/CrackRes/gun1-Shell.lm",
-									"enableRender":true,
-									"materials":[
-										{
-											"type":"Laya.BlinnPhongMaterial",
-											"path":"Assets/CrackRes/Materials/Black.lmat"
-										}
-									]
-								},
-								"components":[],
-								"child":[]
-							}
-						]
-					},
-					{
-						"type":"Sprite3D",
-						"props":{
-							"name":"moster_shoot1 (2)",
-							"active":true,
-							"isStatic":false,
-							"layer":10,
-							"position":[
-								2.14,
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-							],
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-							{
-								"type":"PhysicsCollider",
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-								"shapes":[
-									{
-										"type":"CapsuleColliderShape",
-										"center":[
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-											0
-										],
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-										"height":1.718704
-									}
-								],
-								"isTrigger":false
-							},
-							{
-								"type":"Animator",
-								"avatar":{
-									"path":"Assets/LastRes/pasted__polySurface112-moster_shoot1 (2)-pasted__polySurface112Avatar.lav",
-									"linkSprites":{
-										"GUN:pCube1":[
-											"GUN:pCube1"
-										],
-										"GUN:pCube2":[
-											"GUN:pCube2"
-										],
-										"bulletPos":[
-											"bulletPos"
-										],
-										"Shell":[
-											"Shell"
-										]
-									}
-								},
-								"layers":[],
-								"cullingMode":0,
-								"playOnWake":true
-							}
-						],
-						"child":[
-							{
-								"type":"SkinnedMeshSprite3D",
-								"props":{
-									"name":"pasted__polySurface11",
-									"active":true,
-									"isStatic":false,
-									"layer":10,
-									"position":[
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-									],
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-									],
-									"rootBone":"Floppy_Hips",
-									"boundBox":{
-										"min":[
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-									"boundSphere":{
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-									"materials":[
-										{
-											"path":"Assets/LastRes/Materials/Red.lmat"
-										}
-									],
-									"meshPath":"Assets/LastRes/pasted__polySurface11-pasted__polySurface11.lm"
-								},
-								"components":[],
-								"child":[]
-							},
-							{
-								"type":"MeshSprite3D",
-								"props":{
-									"name":"GUN:pCube1",
-									"active":true,
-									"isStatic":false,
-									"layer":10,
-									"position":[
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-									"meshPath":"Assets/CrackRes/gun1-GUN_pCube1.lm",
-									"enableRender":true,
-									"materials":[
-										{
-											"type":"Laya.BlinnPhongMaterial",
-											"path":"Assets/CrackRes/Materials/Black.lmat"
-										}
-									]
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-								"child":[]
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-								"type":"MeshSprite3D",
-								"props":{
-									"name":"GUN:pCube2",
-									"active":true,
-									"isStatic":false,
-									"layer":10,
-									"position":[
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-										1.165311,
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-										-0.9998269
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-										2.688132
-									],
-									"meshPath":"Assets/CrackRes/gun1-GUN_pCube2.lm",
-									"enableRender":true,
-									"materials":[
-										{
-											"type":"Laya.BlinnPhongMaterial",
-											"path":"Assets/CrackRes/Materials/Black.lmat"
-										}
-									]
-								},
-								"components":[],
-								"child":[]
-							},
-							{
-								"type":"MeshSprite3D",
-								"props":{
-									"name":"bulletPos",
-									"active":true,
-									"isStatic":false,
-									"layer":10,
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-										1,
-										1
-									],
-									"enableRender":false,
-									"materials":[]
-								},
-								"components":[],
-								"child":[]
-							},
-							{
-								"type":"MeshSprite3D",
-								"props":{
-									"name":"Shell",
-									"active":true,
-									"isStatic":false,
-									"layer":10,
-									"position":[
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-										1.174534,
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-										1.5,
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-									],
-									"meshPath":"Assets/CrackRes/gun1-Shell.lm",
-									"enableRender":true,
-									"materials":[
-										{
-											"type":"Laya.BlinnPhongMaterial",
-											"path":"Assets/CrackRes/Materials/Black.lmat"
-										}
-									]
-								},
-								"components":[],
-								"child":[]
-							}
-						]
-					}
-				]
+				"child":[]
 			},
 			{
 				"type":"Sprite3D",

+ 2 - 2
ShootLaya/src/game_module/GameDefined.ts

@@ -11,8 +11,8 @@ export default class GameDefined {
     public static HitEvent = "HitEvent";
 
 
-    public static game_scene_path ="res/LayaScene_main/Conventional/main.ls";
-                                   //"res/LayaScene_GameScene/Conventional/GameScene.ls";
+    public static game_scene_path =//"res/LayaScene_main/Conventional/main.ls";
+                                   "res/LayaScene_GameScene/Conventional/GameScene.ls";
 
     public static poolName = {
         bulletG: "bulletG",

+ 1 - 1
Shootunity/Assets/CrackRes/Black.png.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
 guid: c7a8d7347b88d92458a87abbe19c6061
-timeCreated: 1564565728
+timeCreated: 1564624258
 licenseType: Pro
 TextureImporter:
   fileIDToRecycleName: {}

二進制
Shootunity/Assets/GameScene.unity


+ 1 - 1
Shootunity/Assets/LastRes/Black.png.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
 guid: 7108dac07e379ea41bbe153537c46cce
-timeCreated: 1564566055
+timeCreated: 1564624258
 licenseType: Pro
 TextureImporter:
   fileIDToRecycleName: {}

+ 1 - 1
Shootunity/Assets/StreamingAssets/LayaDemo/LayaAir3DSample.js

@@ -5,5 +5,5 @@ Laya3D.init(0, 0);
 Laya.stage.scaleMode = Laya.Stage.SCALE_FULL;
 Laya.stage.screenMode = Laya.Stage.SCREEN_NONE;
 Laya.Stat.show();
-Laya.Scene3D.load('res/LayaScene_main/Conventional/main.ls', Laya.Handler.create(null, function(scene){Laya.stage.addChild(scene); }));
+Laya.Scene3D.load('res/LayaScene_GameScene/Conventional/GameScene.ls', Laya.Handler.create(null, function(scene){Laya.stage.addChild(scene); }));
 })(this);

File diff suppressed because it is too large
+ 26 - 26
Shootunity/Library/CurrentLayout.dwlt


+ 1 - 1
Shootunity/Library/LastSceneManagerSetup.txt

@@ -1,4 +1,4 @@
 sceneSetups:
-- path: Assets/main.unity
+- path: Assets/GameScene.unity
   isLoaded: 1
   isActive: 1

二進制
Shootunity/Library/assetDatabase3


二進制
Shootunity/Library/expandedItems


二進制
Shootunity/Library/metadata/71/7108dac07e379ea41bbe153537c46cce


二進制
Shootunity/Library/metadata/c7/c7a8d7347b88d92458a87abbe19c6061


+ 0 - 51
Shootunity/Library/shadercompiler-UnityShaderCompiler.exe0.log

@@ -1,53 +1,2 @@
 Base path: D:/Unity5.6.5/Unity/Editor/Data
 Cmd: initializeCompiler
-Cmd: compileSnippet
-  api=4 type=0 insize=729 outsize=2086 kw=DIRECTIONAL SHADOWS_SCREEN EnableLighting LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=729 outsize=2702 kw=DIRECTIONAL SHADOWS_SCREEN EnableLighting LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=930 outsize=1838 kw=DIRECTIONAL LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=930 outsize=3698 kw=DIRECTIONAL LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=883 outsize=2042 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=883 outsize=4286 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=729 outsize=2086 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=729 outsize=630 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=776 outsize=1882 kw=DIRECTIONAL LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=776 outsize=542 kw=DIRECTIONAL LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=930 outsize=1838 kw=DIRECTIONAL LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=930 outsize=3658 kw=DIRECTIONAL LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=878 outsize=2042 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=878 outsize=4246 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=729 outsize=2086 kw=DIRECTIONAL SHADOWS_SCREEN EnableLighting LIGHTMAP_OFF ENABLEVERTEXCOLOR pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=729 outsize=2722 kw=DIRECTIONAL SHADOWS_SCREEN EnableLighting LIGHTMAP_OFF ENABLEVERTEXCOLOR pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=729 outsize=1882 kw=DIRECTIONAL EnableLighting LIGHTMAP_OFF ENABLEVERTEXCOLOR pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=729 outsize=2134 kw=DIRECTIONAL EnableLighting LIGHTMAP_OFF ENABLEVERTEXCOLOR pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=776 outsize=1882 kw=DIRECTIONAL EnableLighting LIGHTMAP_OFF ENABLEVERTEXCOLOR pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=776 outsize=2050 kw=DIRECTIONAL EnableLighting LIGHTMAP_OFF ENABLEVERTEXCOLOR pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=986 outsize=1778 kw=DIRECTIONAL SHADOWS_SCREEN pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=986 outsize=3938 kw=DIRECTIONAL SHADOWS_SCREEN pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=776 outsize=2086 kw=DIRECTIONAL SHADOWS_SCREEN EnableLighting LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=776 outsize=2634 kw=DIRECTIONAL SHADOWS_SCREEN EnableLighting LIGHTMAP_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME ok=1
-Unhandled exception: Protocol error - failed to read correct magic number
-
-Quitting shader compiler process

二進制
Shootunity/Temp/ProcessJobs/e9a6970f79cd12d8b075e7d72f1b07cb.bakert


+ 0 - 0
Shootunity/Temp/UnityLockfile


+ 0 - 115
Shootunity/Temp/UnityTempFile-7e703ec6f9788d64eae083e2b2097563

@@ -1,115 +0,0 @@
--debug
--target:library
--nowarn:0169
--langversion:4
--out:Temp/Assembly-CSharp.dll
--unsafe
--r:D:/Unity5.6.5/Unity/Editor/Data/Managed/UnityEngine.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll
--r:Assets/LayaAir3D/LayaTool/LayaAirLibrary.dll
--r:Assets/LayaAir3D/LayaTool/Util/zxing.unity.dll
--r:D:/Unity5.6.5/Unity/Editor/Data/Managed/UnityEditor.dll
--define:UNITY_5_3_OR_NEWER
--define:UNITY_5_4_OR_NEWER
--define:UNITY_5_5_OR_NEWER
--define:UNITY_5_6_OR_NEWER
--define:UNITY_5_6_5
--define:UNITY_5_6
--define:UNITY_5
--define:UNITY_ANALYTICS
--define:ENABLE_AUDIO
--define:ENABLE_CACHING
--define:ENABLE_CLOTH
--define:ENABLE_DUCK_TYPING
--define:ENABLE_GENERICS
--define:ENABLE_PVR_GI
--define:ENABLE_MICROPHONE
--define:ENABLE_MULTIPLE_DISPLAYS
--define:ENABLE_PHYSICS
--define:ENABLE_RUNTIME_NAVMESH_BUILDING
--define:ENABLE_SPRITERENDERER_FLIPPING
--define:ENABLE_SPRITES
--define:ENABLE_TERRAIN
--define:ENABLE_RAKNET
--define:ENABLE_UNET
--define:ENABLE_LZMA
--define:ENABLE_UNITYEVENTS
--define:ENABLE_WEBCAM
--define:ENABLE_WWW
--define:ENABLE_CLOUD_SERVICES_COLLAB
--define:ENABLE_CLOUD_SERVICES_ADS
--define:ENABLE_CLOUD_HUB
--define:ENABLE_CLOUD_PROJECT_ID
--define:ENABLE_CLOUD_SERVICES_UNET
--define:ENABLE_CLOUD_SERVICES_BUILD
--define:ENABLE_CLOUD_LICENSE
--define:ENABLE_EDITOR_METRICS
--define:ENABLE_EDITOR_METRICS_CACHING
--define:ENABLE_NATIVE_ARRAY
--define:INCLUDE_DYNAMIC_GI
--define:INCLUDE_GI
--define:PLATFORM_SUPPORTS_MONO
--define:RENDER_SOFTWARE_CURSOR
--define:INCLUDE_PUBNUB
--define:ENABLE_PLAYMODE_TESTS_RUNNER
--define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
--define:ENABLE_VIDEO
--define:UNITY_STANDALONE_WIN
--define:UNITY_STANDALONE
--define:ENABLE_SUBSTANCE
--define:ENABLE_RUNTIME_GI
--define:ENABLE_MOVIES
--define:ENABLE_NETWORK
--define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
--define:ENABLE_UNITYWEBREQUEST
--define:ENABLE_CLOUD_SERVICES
--define:ENABLE_CLOUD_SERVICES_ANALYTICS
--define:ENABLE_CLOUD_SERVICES_PURCHASING
--define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
--define:ENABLE_EVENT_QUEUE
--define:ENABLE_CLUSTERINPUT
--define:ENABLE_VR
--define:ENABLE_WEBSOCKET_HOST
--define:ENABLE_MONO
--define:NET_2_0_SUBSET
--define:ENABLE_PROFILER
--define:DEBUG
--define:TRACE
--define:UNITY_ASSERTIONS
--define:UNITY_EDITOR
--define:UNITY_EDITOR_64
--define:UNITY_EDITOR_WIN
--define:ENABLE_NATIVE_ARRAY_CHECKS
--define:UNITY_TEAM_LICENSE
--define:UNITY_PRO_LICENSE
-Assets/LayaAir3D/LayaShader/ShaderGUI/LayaBlinnPhongGUI.cs
-Assets/LayaAir3D/LayaShader/ShaderGUI/LayaEffectGUI.cs
-Assets/LayaAir3D/LayaShader/ShaderGUI/LayaPBRSpecularGUI.cs
-Assets/LayaAir3D/LayaShader/ShaderGUI/LayaPBRStandardGUI.cs
-Assets/LayaAir3D/LayaShader/ShaderGUI/LayaSkyboxProceduralShaderGUI.cs
-Assets/LayaAir3D/LayaShader/ShaderGUI/LayaUnlitGUI.cs
-Assets/LayaAir3D/LayaTool/Util/CustomExport.cs
-Assets/LayaAir3D/LayaTool/Util/EditorCoroutineExtensions.cs
-Assets/LayaAir3D/LayaTool/Util/EditorCoroutines.cs
-Assets/LayaAir3D/LayaTool/Util/FileUtil.cs
-Assets/LayaAir3D/LayaTool/Util/HalfFloatUtils.cs
-Assets/LayaAir3D/LayaTool/Util/JSONObject.cs
-Assets/LayaAir3D/LayaTool/Util/MathUtil.cs
-Assets/LayaAir3D/LayaTool/Util/TextureUtil.cs
-Assets/TestData/Bullet.cs
-Assets/TestData/GameController.cs
-Assets/TestData/Moster.cs
-Assets/TestData/OutPointManager.cs
-Assets/TestData/Player.cs
--r:D:\Unity5.6.5\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll
--r:D:\Unity5.6.5\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll
--r:D:\Unity5.6.5\Unity\Editor\Data\Mono\lib\mono\unity\UnityScript.dll
--r:D:\Unity5.6.5\Unity\Editor\Data\Mono\lib\mono\unity\UnityScript.Lang.dll
--r:D:\Unity5.6.5\Unity\Editor\Data\Mono\lib\mono\unity\Boo.Lang.dll
--sdk:unity

二進制
Shootunity/Temp/__Backupscenes/0.backup