
export default class GameDefined {
    public static player_layer=9;
    public static wall_layer=8;
    public static moster_layer=10;
    public static boss_layer=11;
    public static tree_layer=12;
    public static bomb_layer=13;


    public static poolName={
        bullet:"bullet"
    }
}
export enum CheckType{
    Player,
    Moster,
    Boss,
    Bomb,
    Tree
}
