syntax = "proto3"; package protos; import "userinfo.proto"; import "result.proto"; message PartyJoinRequest { uint64 PartyID = 1; int32 PartyType = 2; // 1 = 糖豆人; 2 = ** ; 3 = ** int32 Identidy = 3; // 身份 0 = 游戏者; 1 = 观察者 } message PartyJoinResponse { Result Result = 1; uint32 PartyID = 2; int32 Identidy = 3; // 身份 0 = 游戏者; 1 = 观察者 uint32 sit = 4; // 座位号 } message PartyJoinPush { UserInfo UserInfo = 1; } message PartyLeaveRequest { } message PartyLeaveResponse { Result Result = 1; } message PartyLeavePush { uint32 UserID = 1; } message PartyReadyRequest { } message PartyReadyResponse { Result Result = 1; } message PartyReadyPush { uint32 UserID = 1; } message PartyFullPush { } message PartyResetPush { repeated UserInfo Users = 1; uint64 Step = 2; map state = 3; string Road = 4; } message PartyFinishPush { } message PartyStageCrossRequest { uint32 StageIndex = 1; // 第几个小关 } message PartyStageCrossResponse { Result Result = 1; uint32 CrossIndex = 2; // 第几个通关的 } message PartyStageCrossPush { uint32 UserID = 1; uint32 StageIndex = 2; // 第几个小关 uint32 CrossIndex = 3; // 第几个通关的 } message PartyStageStartPush { uint32 StageIndex = 1; // 第几个小关 repeated uint32 Users = 2; // 参加用户 uint32 t = 3; // 时间限制 } message PartyStageFinishPush { uint32 StageIndex = 1; // 第几个小关 repeated uint32 Users = 2; // 过关用户 } message PartyInfo { uint64 PartyID = 1; int32 PartyType = 2; // 1 = 糖豆人; 2 = ** ; 3 = ** int32 GameUserCount = 3; // 游戏人数 int32 ObUserCount = 4; // 观战人数 int32 Status = 5; // 房间状态 0 = 已创建;1=已满员; 2=已开始; 3 = 已结束; 4 = 已解散 } message PartyListRequest { int32 PartyType = 1; // 0 = 不限; 1 = 糖豆人; 2 = ** ; 3 = ** } message PartyListResponse { Result Result = 1; repeated PartyInfo Parties = 2; }